Mckenzie Woodruff posted an update 2 months, 2 weeks ago
With allegations of plagiarism, bad blood between games programmers, comparisons to this outstanding Flappy Bird, and a plethora of open-source tweaked versions, 2048 is surely the most controversial nerdy maths puzzle on the market in 2014. Forget about all this, and the fact that it is eerily like Threes! , which surfaced just before its release, however, m’kay? You need to tip your hat to Gabriele Cirulli: he could possess a lasses’ name, but the 19 year old whiz managed to drum up against squillions of downloads (and probably more clone tributes along with HTML players) because of his simple yet addictive spin on tile-sliding puzzle fury.
For the uninitiated, 2048 is based around a very basic premise: a grid comprising three squares, where you slide numbered tiles. Every time you slip a tile it will last in its planned direction until it reaches the border of the grid, or a different tile. When you set numbers together, they will multiply — thus bonding two"2" tiles will create a more"8", and so forth so forth — till you eventually make the magic number of 2048. It offers an interesting choice over the way you process things, and even haphazardly flicking tiles all over the area can sometimes yield benefits. This is a traditional casual title which may be dipped into for some quick delights, yet you might also put your mathematician’s hat (one of these dark scholarly ones, innit) and strategy the puzzle systematically with a view to maximising your score in your way into the prized four digits.
This 3DS transformation comes with some appealing attributes. There are three distinct modes, allowing you to aim for three different goal levels — 1024, 2048 and 4096. A set of tutorial screens guides you to the"action", and will help in case, like me, that looks like a Sudoku puzzle on the surface, rather than a lively and really somewhat thrilling puzzler.
The 3D perspective is aesthetically pleasing also functions well — this really is actually the epitome of both low-gloss, effective performance. Controls are nicely implemented, too, and you will find options to use either the touchscreen or the analogue stick. The price point, and quantity of space it occupies on your SD card, are equally minimal. You will find a whole lot of achievements to unlock, and a decent sense of score attack, as the very best complete will be displayed on screen to spur you — even though anyone with a basic understanding of the way 2048 functions will understand that when you’ve hit the necessary amount, there’s a maximum potential score.
VERDICT: 2048 is not particularly challenging, and doesn’t require zen-like levels of endurance and skill to defeat it.
2048 mix It is one of those games such as Nokia’s"Snake" from the late 90s, Game Boy Tetris, and Lumines, I can see myself dipping into regularly, a simple, casual handheld experience that does not ask a lot of me, and may quickly while away half an hour waiting for a bus.